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1. Rookie ship type when we dock in a pod - should be from the faction of the stati... - in Player Features and Ideas Discussion [original thread]
I like this but the rookie ship has skills required for it so it would not work.
- by Ms Mirple - at 2012.02.21 18:29:00
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2. T2 Shock Cruisers - in Player Features and Ideas Discussion [original thread]
Ok, I have though about what you said and I have to disagree that the Shock Cruiser would be like a Black Ops. A black op can move cloaked the shock cruiser doesn't fit one. The black ops can jump to covert cynos the shock cruiser would need a bla...
- by Ms Mirple - at 2012.02.20 23:52:00
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3. T2 Shock Cruisers - in Player Features and Ideas Discussion [original thread]
I understand that but would you agree that the Black Op is not meant to be an offensive ship with the way CCP has it now?
- by Ms Mirple - at 2012.02.20 22:52:00
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4. T2 Shock Cruisers - in Player Features and Ideas Discussion [original thread]
I am not trolling on this. I don't want to make the ship OP that is why I didn't make it do insane damage. I didn't specify but they would only be able to fit med remote reppers on them so the tank wouldn't be all that crazy. I guess with the resi...
- by Ms Mirple - at 2012.02.20 22:46:00
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5. T2 Shock Cruisers - in Player Features and Ideas Discussion [original thread]
Not trying to make an uber bomber just thinking of making a first shock type weapon. The damage will not be that much higher then the current drake so around 300~350 DPS. This is role type ship meant to come in and pave the way for main fleet by t...
- by Ms Mirple - at 2012.02.20 22:24:00
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6. T2 Shock Cruisers - in Player Features and Ideas Discussion [original thread]
This is my second time posting this as I think my first one was ate. This is a T2 BC called a shock cruiser. This would be a first wave ship to enter into emeny space and take out key targets. IE Cyno jamming arrays. It would be a 4 turret/launc...
- by Ms Mirple - at 2012.02.20 22:03:00
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7. Cloaking Improvements - in Player Features and Ideas Discussion [original thread]
I don't think this how It was intended as Carebears don't need more ways to make them safer. there needs to be a stronger threat of losing your shinny toy when you are out in null or WH space. I just don't think the idea of removing local complete...
- by Ms Mirple - at 2012.02.20 18:56:00
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8. Cloaking Improvements - in Player Features and Ideas Discussion [original thread]
That is an interesting way to make it balanced. I just think the OP of this thread doesn't care about balance and just wants cloaking ships to be over powered. I still think constellation chat should be the new local and with your idea of D scan a...
- by Ms Mirple - at 2012.02.20 16:56:00
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9. T2 Dreadnought - Capital Interdictor - in Player Features and Ideas Discussion [original thread]
I am not opposed to T2 Capitals but like any T2 ship it would have to have a specific role. Like T2 carriers would be assault carriers that fielded Fighters and had a full rack of guns. Please don't bash that idea it was more an example then a rea...
- by Ms Mirple - at 2012.02.20 16:53:00
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10. T2 Dreadnought - Capital Interdictor - in Player Features and Ideas Discussion [original thread]
It would have to almost have POS based resists and be stront dependent for this to work. The only problem with this would be who ever fields caps first will win and that shouldn't be how the game works.
- by Ms Mirple - at 2012.02.20 16:04:00
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11. T2 Dreadnought - Capital Interdictor - in Player Features and Ideas Discussion [original thread]
It wouldn't work they would be primaried and pop all to quickly. Cap fleets today have way to many supers in them to make the survival of this ship about 20 sec.
- by Ms Mirple - at 2012.02.20 15:35:00
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12. Cloaking Improvements - in Player Features and Ideas Discussion [original thread]
While I am not totally against your Idea. Would you agree to constellation chat as a sort of Intel Channel then as removing local would make Intel completely broken. It wouldn't tell you what system the cloaked person is in but would let people kn...
- by Ms Mirple - at 2012.02.20 15:25:00
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13. Ship sized based damage idea - in Player Features and Ideas Discussion [original thread]
I disagree with Sig size already working as intended. If this is the case why do you not see diverse fleets of ships then?
- by Ms Mirple - at 2012.02.18 17:50:00
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14. Cloaking Improvements - in Player Features and Ideas Discussion [original thread]
This Idea in theory is good but not well thought out for this game. If you removed local it would give any cloaked ship an unfair advantage. This would completely break any PVE in null sec. If this was a viable idea would you be Ok with gate guns ...
- by Ms Mirple - at 2012.02.18 17:48:00
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15. Ship sized based damage idea - in Player Features and Ideas Discussion [original thread]
My numbers are probably way our of proportion I agree. I was just putting an idea out there to try and make fleets more diverse. With large fleet fights today there is no diversity and I understand that is an ease for the FC because he know what e...
- by Ms Mirple - at 2012.02.18 17:39:00
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16. New Idea for T2 Destroyers: - in Player Features and Ideas Discussion [original thread]
I Thought this was future ideas and discussion not game mechanics that are broken. I was suggesting a new ship to make fleets with more variety in them. I guess your of the people that still believe the world is flat because it worked in the past ...
- by Ms Mirple - at 2012.02.18 17:29:00
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17. Ship sized based damage idea - in Player Features and Ideas Discussion [original thread]
So with what your saying dictor pilots should just be disposable in large fleet fights.
- by Ms Mirple - at 2012.02.18 16:26:00
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18. Ship sized based damage idea - in Player Features and Ideas Discussion [original thread]
Then get rid of the 11k alpha then. I understand transversal but I also understand that when 10 BS's have a frig locked up there is little to nothing that frig can do to not die. Battle ships hit most smaller ships for way more then they should. Y...
- by Ms Mirple - at 2012.02.18 16:14:00
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19. New Idea for T2 Destroyers: - in Player Features and Ideas Discussion [original thread]
I love how everyone is relating real world principals to a video game. So how do shields block a beam of light then? What I am trying to promote is more non offensive ships to be parts of fleets. Yes more tank is a way to lessen damage but with 10...
- by Ms Mirple - at 2012.02.18 16:08:00
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20. Ship sized based damage idea - in Player Features and Ideas Discussion [original thread]
So what your saying is a battle ships should be better just because its bigger. That is the dumbest thing I have ever heard. What I am saying is with my idea you would need to field all ships in fleets if you want to fight not just BS that can alp...
- by Ms Mirple - at 2012.02.18 01:40:00
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